

once again taking away their supposed feel of durability.

Another consequence of their lack of shields is that necrons can get critted from the very first shots of an engagement. On that front, i would remove the regeneration stance and replace it with "harden armor", which it basically brace for impact without the added turret fire rate, give necron ships more health (not a LOT more, but still more), and up the natural regeneration to 2 health per second (while keeping the decay) a little less insignificant in front of enemy fire. their regenerative capabilities don't mean anything when focus-fired, and said regen is practically non-existant unless you sacrify both mobility (more on that later) and firepower to make it. up the durability of necron ships: a cairn being more fragile than a space marine battlebarge or ork dednot is just. and I feell the problems with then run so deep they don't need a buff, but more like an overhaul. It's kind of a common talk that necrons are underpowered currently.
